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Q&A With Bruce Klootwyk on XR for VR

Q. What inspired you to get involved in XR/VR?

Bruce Klootwyk: XR for VR is a federally funded grant at Bismarck State College with the goal to engage Underemployed, Unemployed and new job seekers with a disability in obtaining Competitive Integrated Employment. As an individual who is a lifelong advocate for these very things, this opportunity allows me to be a part of a team that shares the desire to make this possible.

Q. How would you define the difference between XR, AR, and VR for someone new to the space?

B.K.: Virtual Reality (VR) is a fully immersive digital experience. When someone uses VR, they wear a headset or utilize an immersive reality room transporting them into a completely virtual environment, blocking out the physical world. This is often used in education and workforce training.

Augmented Reality (AR), by contrast, enhances the real world by adding digital content to it. Using devices like smartphone apps or smart glasses, users can see their surroundings overlaid with helpful graphics, instructions, or animations. Imagine a worker viewing step-by-step guidance directly on a machine they’re operating—this is AR in action.

Extended Reality (XR) is the umbrella term that includes both VR and AR, as well as Mixed Reality (MR). Mixed Reality is a blend of physical and digital worlds, where virtual and real elements interact simultaneously.

Here in North Dakota, Bismarck State College is at the forefront of this innovation. The project is designed to help individuals with disabilities explore careers in the manufacturing sector by using immersive technology. Through VR simulations and access to assistive tools, participants can build skills, experience real-world environments, and receive career coaching —all within a supportive and accessible manner.

XR for VR is not just about cutting-edge tech— it’s about inclusion, opportunity, and helping every individual gain the tools they need to succeed in today’s workforce.


Q. What do you think is the most exciting application of XR technology right now and how is XR/VR currently being integrated into academics or student life here?

B.K.: What makes the XR for VR project truly exciting is the ability to change lives and create new purpose for individuals with disabilities in North Dakota. Many individuals with disabilities face different challenges to employment and XR for VR looks to eliminate barriers by showcasing educational pathway opportunities through BSC, providing access to assistive technology, and career coaching.


Q. Are there specific classes, labs, or initiatives on campus supporting XR research or development?

B.K.: XR for VR’s headset provides a sneak peek into a “day in the life” of many manufacturing jobs and several other experiences. XR for VR’s virtual reality headset brings awareness to career awareness in North Dakota and beyond. Technology is rapidly developing, so we are eager to see how it could be implemented in BSC classes and labs in the future.


Q. What kind of student involvement or opportunities are available for those interested in XR/VR?

B.K.: A key goal of the project is to support Competitive Integrated Employment (CIE). CIE means that people with disabilities work in jobs where they earn competitive wages, work alongside people without disabilities, and have opportunities for advancement. It’s about creating equal access to meaningful, inclusive, and rewarding work. CIE helps people with disabilities live more independently, gain confidence, and improve their quality of life, while also helping businesses meet their workforce needs.


Q. Anything else you would like to add about it?

B.K.: Wanted to also mention that XR for VR will be hosting “Vision for your Vocation”. At this event students will have the opportunity to try out the virtual reality headset with its numerous different immersive career experiences. This will be held on May 8th from 11-2 PM in the Student Union. All are welcome.

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